Edeard
Names: EdeardEgg-boyboytough boyWaterwalkerConstable EdeardCorporal WaterwalkerCorporal EdeardChief ConstableEdeard WaterwalkerDaddyGranpa
First appears in Book 1: The Dreaming Void, chapter 3 (Inigo’s first dream)
Appearances
What you know
Book 1: The Dreaming Void
- Ch 3Edeard is a fourteen-year-old junior apprentice at Ashwell's Eggshaper Guild, living alone in the apprentice dormitory since his parents died when he was eight.
- Ch 3Edeard's parents were killed when bandits attacked a caravan they had joined to travel through the eastern hills; Akeem then took him in.
- Ch 3Edeard has the sharpest farsight in the village, able to sense through stone walls, and is taking a senior apprentice assessment today.
- Ch 3Edeard has dreams every night that he cannot remember; he believes their strange fragments do not come from his village.
- Ch 3Edeard is regarded as a freaky boy living with batty old Akeem, and the villagers ignore his advice about using genistars.
- Ch 3Edeard has innovated at the Guild: milk-bitches, two-armed ge-wolves that might carry weapons, and a well project involving the Guild.
- Ch 5Edeard is the youngest senior apprentice in Ashwell and is fifteen; he is excited to travel beyond Ashwell for the first time.
- Ch 5Edeard is better than the other apprentices at guiding ge-wolves, so Melzar trusts him with controlling the caravan's guard wolves.
- Ch 5Edeard sold six ge-spiders in Witham for five pounds each and spent much of it on an oilskin coat, boots and a hat.
- Ch 5Edeard's parents were killed on a caravan, which everyone in the village knows; he is sceptical of the ship legend.
- Ch 5Edeard's success with the ge-cats eased Obron's constant bullying, though they are not friends.
- Ch 5Edeard is gripped by inexplicable dread just before the ambush, which warns the flusher line, though he cannot explain why he felt it.
- Ch 5Edeard deflects a poison arrow with his telekinetic shield and shatters a second one in flight.
- Ch 5Edeard hurls a charging bandit headfirst into a tree, then impales another bandit on his own sword from fifty yards away.
- Ch 5Edeard kills one fastfox by destroying its brain, then lifts a second with his third hand and tames it to attack the bandits.
- Ch 5Edeard is shaken by having killed people, but tells himself he had no choice.
- Ch 5Edeard says the bandits killed his parents and now his friends, and he wants them wiped out.
- Ch 5Edeard's Guild deals with animals; he uses this to explain his ability to control the fastfox.
- Ch 7Edeard is sixteen, has grown nearly two inches in a year, and now lives in a journeyman's room in the Guild.
- Ch 7Edeard secretly keeps a shoulder bag in a stone barrel, a place relatively immune from casual farsight, and brings wine to the apprentices' cave gathering.
- Ch 7Edeard still remembers the face of a bandit he killed, and he is haunted by it.
- Ch 7Edeard promises Akeem he will endure the Blue Tower's hardships and make him proud, and keeps his departure secret.
- Ch 7Edeard is sixteen, a skilled young apprentice whose strength makes others nervous; he is troubled and considers leaving Ashwell.
- Ch 7Edeard wakes hungover and gripped by terror, senses the bandit attack, and kills several bandits with his third hand.
- Ch 7Edeard uses a concealment technique, learned from Akeem's knowledge gift, that weaves farsight and third hand into a fog-like darkness hiding him.
- Ch 7Edeard uses his telekinetic third hand to topple beer barrels and lift a huge stone slab, and commands genistars with his mind to create distractions and false scents.
- Ch 7Edeard feels guilty, believing he wasted a foresight warning, and blames himself for Ashwell's destruction.
- Ch 7After Ashwell's fall Edeard lives at Thorpe-By-Water's Eggshaper Guild, unconfirmed as journeyman, resented by older apprentices, poorly clothed and without money or respect.
- Ch 7Edeard vows the bandits will pay for their attack, but promises Salrana he will not pursue them right away.
- Ch 7Edeard refuses Salrana's offer of physical comfort in the well because she is too young and he does not want to take advantage.
- Ch 7Edeard offers to sculpt ge-wolves with sharper smell and eagles as scouts to guard the caravan against bandits.
- Ch 7Edeard has a strong third hand and his talent lies in sculpting; Akeem taught him concealment, which hides him even from farsight.
- Ch 7Edeard hoped to reach Makkathran to fulfil Akeem's wish that he study at the Blue Tower of his Guild.
- Ch 7Edeard had felt like a coward for fleeing the bandit problem, but is relieved and excited once Barkus agrees to take them.
- Ch 9Edeard has traveled with Barkus's caravan for nearly a year and decides to stay in Makkathran to start his future there.
- Ch 9Edeard is a strong telepath and telekinetic who senses minds, uses farsight, shields himself and commands genistars; the caravan jokes he doesn't know his own strength.
- Ch 9Edeard had a love affair with Franlee in Plax and was offered a senior apprenticeship there, but left because of his promise to Akeem.
- Ch 9Edeard is angered by the captain's insult toward Rulan province people and strengthens his shield, but Barkus tells him to do nothing.
- Ch 9Edeard is startled that noblemen's sons would not work, showing how much he still has to learn about the city.
- Ch 9Edeard concludes Makkathran was not built by humans, judging that its architecture and stairs do not fit human sensibilities and that humans merely adapted to it.
- Ch 9Edeard is a journeyman eggshaper trained by Akeem, with strong telekinetic ability, and he easily overpowers the Blue Tower guards without fear after facing bandits.
- Ch 9Edeard sees the Guild's demand for a letter of introduction as stupid and is devastated at being offered only junior apprentice status.
- Ch 9Edeard identifies the egg on Finitan's desk as a ge-dog about two days from hatching, showing his skill.
- Ch 9Edeard decides he cannot face seven more years as an apprentice and chooses to join the city constables instead of the Eggshaper Guild.
- Ch 9Edeard has a very strong third hand and farsight; he hides his full strength on Topar's advice, but Chae sees through the pretence.
- Ch 9Edeard still feels guilty over Akeem, his former Master, and refuses to return to the caravan out of pride.
- Ch 9Edeard arrived in Makkathran only yesterday and is from the countryside, so he knew nothing of the city's gangs.
- Ch 9Edeard has more psychic talent than the other recruits combined, yet chose not to join a Guild to avoid being ordered around for seven years.
- Ch 9Edeard suspects Grand Master Finitan was not entirely honest with him about life in Makkathran.
- Ch 9Edeard probably carries more coinage than the other recruits.
- Ch 11A probationary constable at Jeavons station, he is earnest about law and order and plans to help new probationers rather than haze them.
- Ch 11He is skilled at instructing ge-chimps in laundry, which won him kudos and ended Chae's fault-finding over uniforms.
- Ch 11He keeps a ge-eagle, housed in the station's rooftop aviary; Chae quietly tolerates this though probationers may not have genistar support.
- Ch 11He grew up in Ashwell, has seen the violence of barbarians where civil government fails, and holds the countryside values Kanseen says are rare in Makkathran.
- Ch 11Edeard thinks Salrana's view on genistars is stupid but hides the feeling from her.
- Ch 11Edeard disobeys Chae's order to stop and chases four armed thieves with Macsen and Kanseen, tracking them with his ge-eagle.
- Ch 11Edeard uses his third hand to lift the stolen box from the thieves' gondola and bring it back across the water.
- Ch 11After Chae's anger, Edeard admits the chase was stupid and dangerous, and Chae was right.
- Ch 11Edeard used an eagle to follow the fleeing gang members and watched them enter Sampalok, a building near the Grand Major Canal.
- Ch 11Edeard admits to Chae that the market incident was his fault because he urged the others to follow him and ignored procedure.
- Ch 11Edeard comes from Ashwell in Rulan province; bandits destroyed it. He and Salrana survived along with five others, and he still misses his Master, Akeem.
- Ch 11While lying in bed, Edeard's farsight drifts through the station into fissures beneath the city and he perceives Makkathran's vast, serene thoughts.
- Ch 11Edeard tells Kanseen she is preferable to all the others; he is envious of Macsen's success with women.
- Ch 13Edeard graduated third in his class of probationary constables and received his bronze epaulettes from the Mayor, pledging he would not let him down.
- Ch 13Edeard secretly has dreams he resolves never to tell his friends about.
- Ch 13Edeard is from Rulan province and uses farsight to stay automatically aware of all his squadmates.
- Ch 13Mistress Florell accuses Edeard of nearly knocking her down while he chased thieves, and demands his epaulettes be taken away.
- Ch 13Edeard has been appointed squad leader of his constable squad; he blushes at Dybal's toast and refuses to make a speech.
- Ch 13Edeard denies romantic feelings for Salrana, calling her like a younger sister, but is hurt and angry after Kanseen's rejection.
- Ch 13Edeard has farsight and a mental shielding, and uses farsight to survey minds across the city.
- Ch 13Edeard has a ge-eagle, and he formerly was an Eggshaper apprentice, but he cannot legally sculpt in Makkathran without a Guild licence.
- Ch 13Edeard has barely spoken to Kanseen for six days after a messed-up evening, and wants things to return to how they were.
- Ch 13Edeard is thinking about shifting his friendship with Salrana into a romance, and admits his protectiveness of her is outdated.
- Ch 13Edeard almost got demoted after Ronark's snap inspection found his squad poorly dressed, so now he checks their uniforms before patrol.
- Ch 13Edeard asks the city to let him in; mathematical equations appear in his mind and he passes through a solid wall into the drain fissures beneath the city.
- Ch 13Edeard can sense the fissures that bind the city's structure, and uses them to enter the buried storerooms where others cannot see.
- Ch 13Edeard conceals himself, confronts the thieves, crushes a thief's blade with his third hand and deflects a heartsqueeze attempt.
- Ch 13Edeard is a constable born in the Rulan province who has been in Makkathran a little over half a year.
- Ch 13Edeard believes Arminel also stabbed Kavine in the Silvarum market, but the prosecutor refused to add that charge.
- Ch 13Edeard shades the truth about how he reached the storeroom, feeling guilty, and his testimony is undermined as that of an unreliable country boy.
- Ch 13After the verdict Edeard resists the urge to punch Arminel and instead winks and whispers 'Be seeing you', signalling he will pursue him.
- Ch 15Edeard secretly sculpts the city's fabric to improve his maisonette, and hides this ability from everyone, avoiding visible changes that would reveal it.
- Ch 15Edeard is squad leader and feels strong foreboding when danger is near; he senses the extortion attempt is a trap.
- Ch 15Edeard lives in the constables' tenement, cooks for himself, and has become a good football player in his first summer in Makkathran.
- Ch 15Edeard shields Dinlay from several bullets with his telekinetic shield, but gang members' combined push shoves them both into the pool.
- Ch 15Edeard is rescued from the pool with Dinlay by a punt pole held by his friends, and he vows that the anarchy must end.
- Ch 15Edeard uses his third hand to stabilize water and walks across Birmingham Pool to Arminel's gondola, an unprecedented feat.
- Ch 15Edeard longtalks to all of Makkathran and gifts everyone his sight, so the city witnesses the confrontation and no judge can doubt it.
- Ch 15Edeard halts Arminel's point-blank bullet in mid-air, then punches Arminel with his third hand, breaking his nose and throwing him into the water.
- Ch 15The crowd hails Edeard as 'Waterwalker', and Boyd says he would be Mayor if an election were held that day.
- Ch 15Edeard has now suffered three violent events: the forest ambush near Witham, the death of Ashwell, and this attack.
Book 2: The Temporal Void
- Ch 2Edeard has become famous and sought after by noble daughters in Makkathran, and has learned to use his telekinetic third hand in bed.
- Ch 2Edeard still holds a dour Ashwell upbringing and distrusts the city's obsession with lineage and money, doubting his popularity will last.
- Ch 2Edeard deliberately projected an image of Ashwell's smoldering ruins to warn Ivarl, and declined his invitation by saying he would visit Ivarl's district soon.
- Ch 2Edeard recognises Ivarl as the real enemy, able to send many more gangsters like Arminel onto the streets.
- Ch 2Edeard is promoted to corporal by Chief Constable Walsfol as a result of his bravery at Birmingham Pool and the Arminel verdict.
- Ch 2Edeard suspects the promotion offer is a test of whether he will support the Grand Council's authority, and wonders if they see him as a challenge.
- Ch 2Edeard has decided to keep his existing squad, including Dinlay, as his team, and plans to act against Ivarl that night.
- Ch 2Edeard can ask Makkathran's mind to let him sink through pavement into hidden drains and tunnels beneath the city, and can hold water back with his third hand.
- Ch 2Edeard has been sleeping with many city girls; the whole city gossips about it, and he keeps avoiding Salrana because of it.
- Ch 2Edeard promises Salrana, as the Lady is his witness, that they will be true equal lovers when she returns.
- Ch 2Edeard secretly spied on Ivarl's House of Blue Petals using concealment and farsight, realizing Ivarl's influence likely extends into the city's establishment.
- Ch 2Edeard hides his ability to reshape the city's structures, avoiding attention, though he can walk on water and the crowds cheer him as the Waterwalker.
- Ch 2Edeard let the gang's planned Chemistry Guild platinum robbery proceed, then arranged a raid, using fake information to make Ivarl's men suspicious of one another.
- Ch 2Edeard tricked the Bellis and Neph squads into raiding the empty Sampalok decoy house while his own squads seized the real ingots in a Myco warehouse.
- Ch 2Edeard commands three squads in the raid and has a weapons certificate allowing pistols, which he asks constables to use only as a last resort.
- Ch 2Edeard has found goods stored in cellars that have no record of being landed at Makkathran and no duty paid; he says they will be held in a city store.
- Ch 2Edeard secretly listened in on Ivarl's instructions to Harawold about punishing Tanamin, and reveals this to Ivarl, shocking him.
- Ch 2Edeard refuses Ivarl's offer of hospitality and partnership, implying Ivarl would end up in the Trampello mines.
- Ch 4Edeard returned to the House of Blue Petals after a month away, using concealment, but was sensing something wrong and was trapped by Ivarl's ambush.
- Ch 4Edeard pushed Ranalee away with his third hand in horror upon learning girls are used to dispose of male embryos.
- Ch 4Edeard escaped the burning bar by willing the floor to open and fell into a deep, glowing white tunnel, injured and alone.
- Ch 4Edeard believes Ranalee's family will back him to become Chief Constable, but she says no Chief Constable has ever become Mayor.
- Ch 4Edeard resisted Ranalee by hardening his third hand to block her longtalk, using his city-learned emotional shielding and telekinesis.
- Ch 4Edeard throttled Ranalee against the bed canopy with his third hand, then released her, and said he would raise any child of hers himself.
- Ch 4Edeard resolved to confront Ivarl and the gangs on his own terms, refusing Ranalee's path, though he privately admits he needs help.
- Ch 4Edeard has killed before and says he will kill again.
- Ch 4Edeard wants an honest city where children are loved for themselves and not bred for advantage and profit.
- Ch 4Edeard felt tempted to abandon the fight and retire to Ufford with Salrana, but decided that would only worsen the city's decay.
- Ch 4Edeard told colleagues he had a cold and rested at home, hiding his burns and defeat.
- Ch 4Edeard asks Dybal how to defend against longtalk dominance, which was used against him and which he does not want to use himself.
- Ch 4Edeard has kept secrets from the squad out of fear for them; he admits Ivarl targets them as his one vulnerability.
- Ch 4Edeard has been spying on Ivarl at the House of Blue Petals, where he was burned; he tells the squad it is not as bad as it looks.
- Ch 4Edeard promises to show the squad the true scale of the gangs soon and tells them to wait at the Flight Canal end of Golard Street.
- Ch 4Hearing about Reutte bandits, Edeard gets an idea of pushing foes back until they have nowhere to run, and lies to Jessile about guns.
- Ch 4Edeard can conceal himself and listened unseen to the squad's complaints before revealing himself on Golard Street.
- Ch 4Edeard admits his own weaknesses to the squad, then teaches them the concealment trick and shows them that Ivarl's agents have infiltrated their lives.
- Ch 4Edeard plans to push Ivarl's racketeers out of Jeavons and across the city until they are penned in Sampalok, using a notebook of overheard names.
- Ch 4Edeard gains backing from street associations and chambers of trade, who request a meeting with District Masters and Representatives about the petition.
- Ch 4Edeard persuaded District Master Vologral to sign exclusion warrants against seventy-three racketeers, with a three-week review period.
- Ch 4Edeard lifted Cherix into the sky with his third hand, using a warrant naming Cherix himself, then dropped him into Birmingham Pool.
- Ch 4Edeard is troubled by a letter saying Salrana is delayed again, and he is sleeping with Jessile.
- Ch 4Edeard offered to cancel Eddis's warrant if Eddis leaves the gang and finds an honest job.
- Ch 4Edeard has no final plan; he prefers expulsion of the gangs eventually and mainly wanted to give people hope.
- Ch 4Edeard's flower boat is a belated memorial to Akeem and the others of Ashwell village.
- Ch 4Edeard concludes the kidnappers hid with a concealment ability, that the trap aims to kill him and blame him for Mirnatha's death, and decides to find her.
- Ch 4Edeard reads the mansion's stored memories through its substance and discovers a kidnapper took Mirnatha from her nursery, though the man's concealment hides him from the memories.
- Ch 4Edeard finds the kidnapper by tracing the weight imprints his footsteps left in the mansion floor, which still remember weight even though concealment hides the man.
- Ch 4Edeard deduces Mirnatha is held in a hidden cellar level beneath a fish-smoking business on Layne Street in Fiacre.
- Ch 4Edeard refuses Finitan's suggestion to delay and let Mirnatha's possible death sway the Council vote; he will not gamble with a child's life.
- Ch 4Edeard can ask the city to let him through its substance, and takes the squad through the floor into the canal tunnels.
- Ch 4Edeard has not told Julan about his ability to see the city's memories, because he doesn't know where Julan's allegiance lies.
- Ch 4Dybal's recognition gift lets Edeard perceive Mistress Florrel's longtalk compulsion, and he blocks it with his mental shield.
- Ch 4Edeard believes the kidnapping is really about influencing tomorrow's Council vote, and that the kidnappers are men with nothing to lose who will fight to the end.
- Ch 4Edeard plans to smash through Mirnatha's cellar door with his third hand and shield her while the squad kills the kidnappers.
- Ch 4Edeard rescued six-year-old Mirnatha from a hidden cellar, using his third hand to kill two guards despite being hit by bullets.
- Ch 4Edeard detected the last kidnapper, hidden by concealment on the ceiling, by sensing the pressure of feet, then shot him.
- Ch 4Edeard is a poor dancer and is attracted to Kristabel.
- Ch 4Edeard saw the dying kidnapper's soul rise out of his body and into the ceiling, and was astonished by it.
- Ch 4The crowds cheering Edeard's journey home remind him of the day in Birmingham Pool.
- Ch 7Edeard is falling deeply in love with Kristabel, and she fills his thoughts even during duty; he now feels happier than ever.
- Ch 7Edeard is recognized as the Waterwalker and is famous in the city; the fame is a burden at parties.
- Ch 7Edeard privately doubts the Lady's teachings about souls and wonders what the nebulae really are.
- Ch 7Edeard dreams of sailing around the world with Kristabel once the gangs and bandits are gone.
- Ch 7He cannot sail yet, but dreams of voyaging beyond the horizon after he deals with the gangs.
- Ch 7He falls in love with Kristabel and tells her so on their last night at the beach lodge.
- Ch 7He secretly wants to find where the rapid-firing guns are produced, which drives his interest in the world beyond Makkathran.
- Ch 7He feels guilty about Salrana, resolving to tell her honorably about Kristabel when she returns to Makkathran.
- Ch 7He questions what happens to souls and why the Skylords abandoned the people, having watched a kidnapper's soul take flight with farsight.
- Ch 7His parents were killed by bandits long ago; his mother came to Ashwell from another province and his father had a grand farm.
- Ch 7Edeard graduated his squad's new probationers' ceremony in a splendid new uniform and now proposes banishment as the final answer for the gang members under exclusion warrants.
- Ch 7Edeard returned from a week off with Kristabel, which irritated his squadmates, who had worked on the gang case meanwhile.
- Ch 7Edeard uses telekinesis and concealment to intercept the enforcers, stopping a bullet in midair, and is known to them as the Waterwalker.
- Ch 7Edeard is sworn to protect Makkathran's ordinary citizens, though he finds it hard to sympathize with people like Rapsail.
- Ch 7Edeard asked for information from Rapsail's family, not money, as payment for rescuing Rapsail from the gang enforcers.
- Ch 7Edeard threatened Buate with static lightning and warned that harm to his friends would bring a death worse than Ivarl's.
- Ch 7Edeard had not understood that a week away with a Makkathran girl means a marriage proposal is expected on the day of return.
- Ch 7Edeard realized he had always brought family girls to his maisonette and never been taken to a girl's family home.
- Ch 7Edeard suspects Buate is integrating gangs into legitimate businesses and moved to have a tax inspector, with constable escort, investigate Buate.
- Ch 7Edeard can project concealment and use farsight to observe people, and has stayed away from Myco since the night of the fire.
- Ch 7Edeard learned from Kanseen the custom of 'a week and the day' and realised Kristabel meant it as a prelude to marriage, so he rushed to propose.
- Ch 7Edeard used longtalk to make the Culverit mansion's ge-monkeys amorously attracted to Lorin, creating a distraction so he could slip in unseen.
- Ch 7Edeard can conceal himself, shield against bullets, use a third hand telekinetically, and pass through walls with the city's help.
- Ch 7Edeard hopes Finitan wins the mayoral election, though he finds the penal-colony island idea intriguing.
- Ch 7Edeard and his squad ambush the gun exchange, capturing many gang members; a mysterious longtalker warns the gang and lures Edeard up the tower.
- Ch 7Edeard was shot and shoved off a tower platform in a trap set by Medath, but the city lowered him safely to the ground.
- Ch 7Edeard can perceive the departing spirits of the dead and can gift his perception to others so they see them too.
- Ch 7After falling, Edeard fell into shock and slept two days under a doctor's sedation, waking in Kristabel's grand house.
- Ch 7Edeard tells Kristabel he cannot fly; the city, Makkathran, helps him, and he must be careful what he tells people.
- Ch 8Edeard, the Waterwalker, ascended to the nebulae; his era of dreams is over according to Inigo.
- Ch 9Since his fall from the Eyrie tower, Edeard has nightly dreams of souls of the dead rising from Makkathran toward the sky, following a song he cannot hear.
- Ch 9Edeard has secretly modified his maisonette, and keeps his full abilities hidden; Kristabel has noticed but told no one.
- Ch 9Edeard runs daily in thin-soled shoes, now manages forty-five minutes, and is determined never again to be too unfit to chase someone up a tower.
- Ch 9Edeard is a corporal in the militia constabulary, wears a black constable's uniform, and is known in the provinces by rumor as the Waterwalker.
- Ch 9Edeard wants to propose to Kristabel but fears she will think he is only concerned with time; he is unsure of the right moment.
- Ch 9Edeard hid his past with Salrana from Kristabel, and apologizes publicly, saying he is about to become engaged.
- Ch 9Edeard secretly suspects he sensed souls near the body and considers visiting a hospice, but lies to Kristabel about it.
- Ch 9Edeard proposed to Kristabel behind a stable, kneeling in manure, using concealment for privacy; she accepted and stable hands witnessed and spread the sight by longtalk.
- Ch 9Edeard plans to repeal Makkathran's outdated laws if he becomes Mayor, and he is serious about that ambition.
- Ch 9Edeard had put off dealing with Salrana, and had agreed with her to become lovers when she returned from Ufford before he met Kristabel.
- Ch 9Edeard wants to send the militia and the provinces' militias against the bandits, but Finitan refuses until their origin is known.
- Ch 9Edeard wants to scout beyond Rulan for the origin of the guns, but Finitan insists he stay to finish defeating the gangs.
- Ch 9Edeard is engaged to Kristabel and conceals his night constable work from her as an excuse to skip a charity ball.
- Ch 9Edeard plans to arrest a hundred gang leaders and hold them twenty-two days without charge under a little-known clause in the articles of arrest.
- Ch 9Edeard knocks out a concealed spy in Moslet Avenue with a miniature thunderbolt and takes him into the drain tunnels.
- Ch 9Some Makkathran citizens ask whether Edeard is Rah returned from the Heart; he denies it.
- Ch 9Edeard's friends give him A Gentleman's Guide to Marriage and plan his friends' night.
- Ch 9Edeard has new, flashy everyday uniforms and a cloak he enjoys swirling with his third hand.
- Ch 9Edeard knows from personal experience that the Gilmorns are heavily involved with Buate's organization.
- Ch 9Edeard can now see through concealment and has a lightning trick like the ge-eagles; his abilities are still growing.
- Ch 9Edeard disabled the family agent with his third hand and has no plan for him, so he imprisons him in a sealed room made by the city.
- Ch 9Edeard is engaged to Kristabel and says her family will become his family.
- Ch 9Edeard refused Finitan's offer of an apprenticeship in the Eggshaper Guild, believing his skill matched the guild's practitioners; he now sees he was conceited.
- Ch 9Edeard tells the captive he is held in the Jeavons constable station, a lie, and says he is not Rah reincarnated.
- Ch 9Edeard knows the gangs' plans but not how to exploit that advantage, and he feels unable to give his friends leadership.
- Ch 9Edeard feels briefly sorry for Buate watching the tax hearing, then laughs, enjoying the gloat; the investigation is a tool to irritate Buate while the hundred list is built.
- Ch 9Edeard is engaged to Kristabel and is widely congratulated, including by Larose and Owain; he has farsighted Sergeant Chae's soul.
- Ch 9The Chief Constable pressed the Inspector General to launch the formal tax examination of Buate's accounts, which cost much more than the fines would bring.
- Ch 9Edeard hides his surprise on learning Owain's suspect is the man already held in his cell, and suspects family agents infiltrate every guild.
- Ch 9Edeard tells Argian that Owain gave up his name and that his allies have made him the scapegoat for a constable's death.
- Ch 9Edeard's cell walls shrink and the ceiling lowers on Argian to break him, as Edeard needs to learn exactly who he is up against.
- Ch 9Advised to contain a threatened citywide gang riot by pushing the rioters into Sampalok, using the gangs' own tactics against them.
- Ch 9Burned Buate's House of Blue Petals with jamolar oil, warning him to leave the city with his people or face the threatened fate of his brother.
- Ch 9Used the tunnels beneath Makkathran and his third hand to carry barrels of oil and torch the homes of gang leaders named in exclusion warrants.
- Ch 9Asked Argian to keep watch on the families and act as a moderating voice, rather than leave for the provinces.
- Ch 9A court dismissed the warrant against Edeard, the Waterwalker, freeing him; he uses farsight to monitor the city and the families heading to Sampalok.
- Ch 9Edeard plans to arrest the hundred, a list of gang figures, and holds a legally valid twenty-two-day holding period under the articles of arrest.
- Ch 9Edeard hides his fast morning running as a way of seeming to be in many places at once, feeding the Waterwalker legend.
- Ch 9Edeard sets jamolar oil alight as a fireball to escort Buate through a hostile mob, then has the city make the street porous to absorb burning oil.
- Ch 9The riots shake Edeard; he misjudged Buate's control of Sampalok and concedes that pushing rioters back only spreads them to undamaged areas.
- Ch 9Edeard drew water from Mid Pool with telekinesis and flooded Zulmal Street, knocking down the rioters and ending the riot there.
- Ch 9Edeard's action inflamed the rest of Sampalok, and Walsfol ordered him back to Jeavons and all constables behind the bridges.
- Ch 9After Boyd's death Edeard sees Boyd's soul and lets it drain his life energy so Boyd can say goodbye to his friends.
- Ch 9Edeard defies the Mayor and Walsfol, sinking through the ground with his friends to stop the militia from shooting civilians.
- Ch 9Edeard considers asking the Lady for a miracle like her church, an idea bolder than anything Boyd imagined.
- Ch 9Edeard fights both rioters and the militia in Sampalok, using water, a twister, lightning and the city's own power to stop bloodshed.
- Ch 9Edeard expects he may soon have to leave the city or even end up in the Trampello mines.
- Ch 9Edeard makes three hundred militia soldiers float helplessly into the air by asking the city for help, without harming them.
- Ch 9Edeard insists he must work within the law and not stand as an emperor outside the Council; the day was about restoring order.
- Ch 9Edeard has the Diroal mansion dissolved, then banishes the Diroal family and others named in exclusion warrants through North Gate, arranging a provisions ship for them.
- Ch 9Edeard is offered the post of Captain of Jeavons station, putting him on track to become Chief Constable in a few years.
- Ch 9Edeard recruits Marcol as a probationary constable at Jeavons and cancels his father Arcton's banishment, on conditions of good behaviour.
- Ch 9Edeard stages the wedding of Macsen and Kanseen on the spot, saying he has a reason, and then addresses the city about appointing new joint District Masters.
- Ch 9Edeard is called the Waterwalker and can reshape the city's substance, making the ground turn fluid and then harden again.
- Ch 9Edeard names Macsen and Kanseen the new Master and Mistress of Sampalok and builds them a new mansion before a large crowd.
- Ch 9Edeard hurriedly drafted the new mansion's design, giving it proper stairs, and jokes he may need to give the couple a tent as a wedding present.
- Ch 11Araminta enjoys Inigo's dreams of Edeard in Makkathran, including his defeat of Arminel at Birmingham Pool.
- Ch 12Edeard now commands the Jeavons constable station, having been promoted to Captain after Ronark moved to the Courts of Justice; Owain did not challenge it.
- Ch 12Edeard votes for Finitan for Mayor and for Balogg as Jeavons Representative, because Balogg signed the exclusion warrants and supported him.
- Ch 12Edeard had never seen an election before; in his home village of Ashwell, only village elders voted for the Mayor.
- Ch 12Edeard is engaged to Kristabel and is learning how large the Culverit family's holdings and obligations are.
- Ch 12Edeard has agreed with Finitan that a line must be drawn under the day of banishment, so he leaves Ranalee and her bordello alone.
- Ch 12Edeard supports Finitan's plan to consolidate Makkathran by reviving the rule of law and existing institutions.
- Ch 12Edeard suspects the Lady's teachings are taking hold across the city, and that people with powerful psychic ability like his may now be emerging.
- Ch 12Edeard is marrying Kristabel in the Lady's church; the bride is late, and the Gilmorns and Norrets are absent.
- Ch 12Edeard marries Kristabel in a grand church ceremony conducted by the Pythia, with Dinlay at his side and Mayor Finitan among the guests.
- Ch 12Edeard can reshape Makkathran's city fabric by suggesting changes to the city's thoughts, and uses this to redesign rooms in the Culverit mansion and his station office.
- Ch 12Edeard is captain of Jeavons station.
- Ch 12Edeard feels Makkathran has made him soft, and he re-adapts to hard life on the road.
- Ch 12Edeard worries that his, Dinlay's and Macsen's simultaneous absence from Makkathran could alert collaborators in government.
- Ch 12Edeard cannot recall the faces of the Ashwell attackers, but says he will forever know one mind among them.
- Ch 12Edeard decides to scout the bandit camp alone via the cliff top, trusting his concealment and shielding.
- Ch 12Edeard calms the bandits' fastfoxes with longtalk and scouts the camp, counting nine bandits, and later helps plan a dawn-less strike after midnight.
- Ch 12Edeard feels dread entering the gully, the same cold feeling he had at Ashwell and atop the tower in Eyrie.
- Ch 12Using his third hand, Edeard stops a huge boulder in midair and hurls it onto seven bandits on a ledge, crushing them.
- Ch 12After the slaughter Edeard kills the fastfoxes and remaining bandits without feeling anything, then breaks down weeping and wishing to die.
- Ch 12Edeard sees the souls of his dead parents, who have stayed bound to the world for over fifteen years to protect him.
- Ch 12Edeard promises Macsen and Dinlay he will bring them justice by defeating whoever was behind the ambush.
- Ch 12Edeard tortures the bandit leader by slowly rolling the boulder over his legs and hips to learn who warned them.
- Ch 12Edeard rode hard for days after an ambush, learning Owain's coup had taken Makkathran, and was declared an outlaw by the Upper Council.
- Ch 12Edeard passed his horse through Makkathran's crystal wall and sank through the ground, emerging in the Culverit ziggurat courtyard.
- Ch 12Edeard killed Buate by lifting him and inflicting agony until he bled to death, then despaired that killing would make him like Owain's kind.
- Ch 12Edeard decided to go into exile, taking Salrana with him through the city's hidden tunnels.
- Ch 12Edeard can see and hear the souls of the dead, including Kristabel, Dinlay and his parents, who accompany him.
- Ch 12Edeard is exhausted and injured after a brutal horse ride back to Makkathran. He decides to flee east rather than fight Owain, believing killing is not the answer.
- Ch 12Edeard can see souls and talks with the souls of Dinlay, Kristabel and his parents; he can also see through concealment thanks to Finitan's gift.
- Ch 12Edeard burns the pavilion with lightning from his fingertips, killing Arminel's squad, then escapes up the mountain under concealment.
- Ch 12Atop the summit, despairing, Edeard believes he cannot return to fight and drops his shields, intending to let his pursuers kill him.
- Ch 12Edeard has lost his life and travels to the Heart of the Void because of it.
- Ch 12Using Kristabel's perception and his own telekinetic strength, Edeard links a remembered moment to the Void's record and travels back in time.
- Ch 12Edeard hurls the armed squad members away with his third hand so they cannot harm him while he concentrates.
- Ch 12Having woken days in the past, Edeard sees that the ambush is in two days and decides to go further back to have enough time.
- Ch 13Edeard never reset past the moment he wiped out the conspirators, so Owain remains frozen in the memory layer.
- Ch 14Edeard, the Waterwalker, had pretended to leave the city and instead appeared in the sealed records chamber, trapping the conspirators.
- Ch 14He killed the eleven conspirators with a rapid-fire gun, saying that to do right one must first do wrong.
- Ch 14Using the city's power, he had every rapid-fire gun, bullet and large gun in the vaults sunk away and destroyed, ending the Weapons Guild's secret power.
- Ch 14Edeard can now see his parents' ghosts and sends them on to the Heart, saying they have paid too high a price watching him.
- Ch 14Edeard is married to Kristabel and says they will have children.
- Ch 14Edeard swears he will not give up on Salrana and will be there whenever she realizes she was abused.
Book 3: The Evolutionary Void
- Ch 4Edeard can reset the universe to the previous night; he did so four times to fix mistakes in the assault on the bandits' valley.
- Ch 4Edeard secretly destroyed or removed the bandits' rapid-fire guns, wanting them to vanish into legend and the militias to believe they alone won.
- Ch 4Edeard secretly bent the Gilmorn's pistol firing pin with his third hand, preventing him from shooting a man who was surrendering.
- Ch 4Edeard sentenced the Gilmorn to permanent exile alone on a distant island, with death if he returned to civilization.
- Ch 4Edeard privately says he killed this Gilmorn in an earlier timeline; the Gilmorn's legs were ruined by a boulder then.
- Ch 4Edeard returns to the ruins of Ashwell, his home village, which he left the day after the attack and never expected to see again.
- Ch 4Using farsight, Edeard finds no lingering spirits of the dead in Ashwell.
- Ch 4Edeard is tempted to relive that night with perfect memory, defeat the bandits and restore the villagers' lives, but he refuses.
- Ch 4Edeard decides he will bury all of the dead or none, and does not search for Akeem's remains.
- Ch 4Edeard resolves not to fail those who died so he could reach his present position.
- Ch 4Edeard has been married along with three friends; he and others keep trying to match Dinlay with suitable girls.
- Ch 5Edeard is called the Waterwalker; he is being secretly watched by an unknown psychic snooper and is content to wait for them to slip up.
- Ch 5Edeard is up for election as Chief Constable in three weeks and privately considers that he might resign if he loses, a thought he has told no one.
- Ch 5Edeard has previously gone back in time to undo a disastrous attempt to rescue innocents from the House of Blue Petals.
- Ch 5Edeard refuses to kill Ranalee, since she says that would make him one of her own.
- Ch 5Edeard feels responsible for Salrana's ruin, and arranges for Felax to quietly resolve Vintico's trouble rather than going back in time.
- Ch 5Edeard bought a telescope and discovers a small moving patch of light near Alakkad that he recognises as something momentous, which he does not identify as a comet or nebula.
- Ch 5Edeard is running for Chief Constable, expected to win in under three weeks, and has attended countless identical political parties over four decades.
- Ch 5Edeard keeps up a daily run and can still climb the ziggurat stairs without breathlessness, unlike his portly friend Macsen.
- Ch 5Edeard has been privately troubled by a secret watcher and brightened Kristabel's mood by spotting a Skylord in recent days.
- Ch 5Edeard has seven children with Kristabel, including Rolar, Jiska, the twins Marilee and Analee, Taralee, and Marakas.
- Ch 5Edeard realised the livestock certificate expansion was a mistake that would burden clerks, and refuses to force it through as Chief Constable.
- Ch 5Edeard wants to adapt policing by forming teams of experienced, smart officers to investigate crime patterns, as he once spied on Ivarl.
- Ch 5Edeard feels complacent and taken for granted, and misses the passion of his marriage, which has dwindled to a few times a month.
- Ch 5Edeard has been sleepless and frustrated since a Skylord appeared, failing at first to sense its thoughts; his marriage to Kristabel has grown distant and strained.
- Ch 5Edeard favors gradually moving Makkathran toward full democracy, but this has been delayed year after year by other reforms.
- Ch 5Edeard is running in an election for Chief Constable and struggling, with only a couple of percent margin; a generation has forgotten his deeds.
- Ch 5Edeard calls to the Skylord from an Eyrie tower at night and the Skylord answers; he then speaks with it for several nights.
- Ch 5Edeard cannot shield his emotions properly, the only psychic ability he lacks, according to Finitan.
- Ch 5Edeard was once thrown off an Eyrie tower by Grand Family conspirators, over forty years ago, a memory still vivid to him.
- Ch 5Edeard longtalks a taunt across the city to someone at Cobara after a farsight probe touches him, vowing to find them.
- Ch 5Edeard carries Finitan up the tower stairs with telekinesis and then leaps from the platform, with the city slowing his fall to the ground.
- Ch 5Edeard senses a powerful unknown watcher in Cobara district whose farsight ability equals or exceeds his own; he knows such people are emerging.
- Ch 5Edeard believes Finitan's fate before the Skylord will prove that what Finitan did was right, making their later troubles minor.
- Ch 5Edeard is married to Kristabel and has twin daughters, including Marilee; he is called Waterwalker.
- Ch 7Edeard is the middle-aged Chief Constable of Makkathran, and he rides the deep tunnels with the city's help, rarely now.
- Ch 7Edeard is troubled by occasional sweeps of strong farsight from unknown psychics, which have followed him for years and stopped before the Skylords' return.
- Ch 7Edeard agrees to run for Mayor after friends press him, privately recalling his childhood promise with Salrana in Ashwell to become Mayor and Pythia.
- Ch 7Edeard promises to ask the Skylords whether they must visit only Makkathran's towers to collect souls, so provincial towns might be visited.
- Ch 7Edeard is Chief Constable and is widely called the Waterwalker; he has brought the Skylords back.
- Ch 7Edeard denounces dominance as illegal psychic assault, demands the nest stop using it, and says he would step down as Mayor when his mandate ends.
- Ch 7Edeard cannot isolate any single nest member because their linked farsight is more sophisticated than his old squad training, but he hopes to catch Tathal alone.
- Ch 7Edeard dreams of a long sea voyage to find new continents, with families aboard, in a fleet of newly built ships.
- Ch 7Edeard holds one hidden ability the nest knows nothing about, which he calls the ultimate sanction, and intends to be less brutal if he uses it again.
- Ch 7Edeard escapes Tathal's compulsion by reaching back into memory and traveling into the past, which he uses to change events.
- Ch 7Edeard retrieves Tathal's origins in Growan, where Tathal killed his abusive father Matrar at fourteen; Edeard eventually poisons Matrar so Tathal is never conceived.
- Ch 7Edeard grows weary of reliving unchanged events and people repeating mistakes; only his dreams differ now.
- Ch 9Edeard relived his past years, restraining himself from intervening in events, then built a flotilla of five ships to escape that burden and explore the world.
- Ch 9Edeard is known as the Waterwalker; on seeing the hostile crowds near Makkathran he sulks, feeling responsible for the whole world.
- Ch 9Edeard intends to consider running for Mayor of Makkathran at the next elections.
- Ch 9Edeard has a third hand, a telekinetic ability he uses to lift Kiranan from Natran's shoulders.
- Ch 9Edeard returned from a four-year voyage around the world; he is aware this timeline diverges from an earlier one, so family and friends differ from before.
- Ch 9Edeard has repeatedly lived through beginning again; he is disturbed that Burlal, a grandson he loved, does not exist in this world.
- Ch 9Edeard learned domination from Tathal and the nest but concludes it cannot solve the wider crisis the Skylords created.
- Ch 9Edeard can go back in time and relive events, but can only ever save one of Salrana or Burlal, never both.
- Ch 9Edeard concludes that to stop the militias he must prevent Our City from forming, unmaking its members and the voyage's outcomes.
- Ch 9Edeard lost his grandchild Burlal in order to create the present world and is anguished by repeated sacrifice.
- Ch 9Edeard hoped to ask the next Skylord to guide souls from places other than Eyrie's towers, and to lobby the Mayor for way stations outside the city.
- Ch 9Edeard feels his repeated life no longer has the solidity of true life, merely responding to old events.
- Ch 11Edeard has restarted his life by traveling back in time many times; he believes change originates only from him, and refuses to restart again.
- Ch 11Edeard is absolute Mayor of Makkathran, elected as sole candidate in a city whose minds are attuned to his through unification.
- Ch 11Edeard secretly uses longtalk domination to soothe Dinlay's reluctance and persuade him to stay in the city, feeling guilty.
- Ch 11Edeard plans to ride with the city militia against the rebel provinces to keep deaths to a minimum.
- Ch 11Edeard is disturbed that only two Skylords are approaching Querencia when four have always come before, and fears an answer he cannot accept.
- Ch 11Edeard accidentally called Folopa 'Gealee', a slip Dinlay noticed, hinting at his memories of earlier timelines.
- Ch 11Edeard rules a unified world through linked minds, and is estranged from his wife and children, who refuse his longtalk.
- Ch 11Edeard realises he has become like his old enemies Bise, Owain, Buate, the Gilmorn and Tathal, adopting their methods of domination.
- Ch 11Edeard resolves to use the Void's memory to jump back, not two hours but to a much earlier moment, to relive his life differently.
- Ch 11After returning, Edeard apologises to Kristabel and vows to live this life properly, asking the Lady for strength to get it right.
- Ch 11Edeard tells the twins he wants them to meet a young sailor and suggests they could all be happy together.
- Ch 13Edeard is extremely old, arthritic and frail, having served eleven tenures as Mayor of Makkathran, and chooses to take guidance from a Skylord at Eyrie.
- Ch 13Edeard keeps secret from his family the truth of the universe: that he can relive his life by travelling back through it, which is why he eliminated Owain, Bise and Florrel.
- Ch 13As his body dissolves in the Skylord's light, Edeard teaches the minds of Makkathran's people how to travel back through their own lives and begin again.
- Ch 13Edeard considers returning to an earlier point, such as stopping his parents' deaths in Ashwell, but decides against it as too risky and takes guidance instead.
- Ch 14In Inigo's dreams Edeard went to the Heart believing he had left the best possible world, and gave everyone the chance to perfect their lives.
- Ch 17Edeard's landscapes and memories are known to Justine; he once built a six-sided building from the ruins of Bise's mansion in Sampalok.
- Ch 20Edeard appears at the Eyrie tower after misjudging his passage through the Void's memory, finds Makkathran empty and furiously demands his family and Kristabel.
- Ch 20Edeard is taken from the Void's memory at the moment he is fleeing, believing he has failed; he is told he later succeeded and was guided to the Heart in old age.
- Ch 20Edeard asks if Burlal was part of his future; Inigo says no, Burlal was only there that one time.
- Ch 20Edeard asks the Skylord to judge him fulfilled; it agrees and promises to guide him to the Heart.
- Ch 20Edeard feels the Heart's call as uncountable minds blended in peace, and starts to become translucent as it absorbs him.
- Ch 21Edeard has brought the young Salrana to the outside universe, choosing her over everyone, and has an adult grandson-age connection to Burlal.
Connections
- related toAkeemapprentice of and ward totaught him defensive telekinetic techniques
- member ofEggshaper Guild
- enemy ofObronbullies him
- led byMelzarcaravan master over the apprentices
- friend ofFahinEdeard drinks Fahin's brew to win others' trust in it
- related tofastfoxtamed a captured fastfox by overriding its training
- friend ofSalranacurrently estranged
- ally ofSalranatravel companions; Edeard saved her life
- friend ofBarkus
- partner ofFranlee
- led byChaetraining sergeant of recruit squad
- member ofConstables
- member ofJeavons districtprobationary constable
- friend ofKanseen
- friend ofMacsenoldest friend
- ally ofGrand Master Finitansponsored his constable entry
- partner ofSalrana
- partner ofKanseenmutual attraction; she declines for now
- enemy ofArminel
- leadsEdeard's squad
- friend ofDinlay
- friend ofBoyd
- related toMaster Solarinlegal tutor
- enemy ofCaptain Ivarl
- partner ofJessile
- partner ofKristiana
- partner ofRanalee
- enemy ofRanalee
- ally ofDinlaysquadmate
- ally ofKanseensquadmate
- friend ofDybal
- enemy ofMacsentemporary quarrel
- enemy ofBise
- led byChief Constable Walsfol
- ally ofMacsensquad member
- ally ofBoydsquad member
- enemy ofMistress Florrel
- member ofEdeard's squad
- related toMirnatharescuer
- partner ofKristabelhis wife
- friend ofSaria
- family ofAkeemfoster father figure
- related toGrand Master Finitanprotégé of his patron
- friend ofKristabel
- enemy ofMedath
- ally ofChaesergeant and constable
- enemy ofBuate
- enemy ofArgianholds him prisoner
- ally ofMaster Solarindefense lawyer
- ally ofArgian
- ally ofFelax
- enemy ofOwain
- related toBise's mansiondestroyed it; debris absorbed into the ground
- leadsJeavons districtcommands the Jeavons constable station
- related toMarcolmentor
- ally ofTopar
- family ofEdeard's mothermother
- family ofEdeard's fatherfather
- enemy ofGilmorn
- family ofGrand Master Finitandistant relative through his mother's Herusis family
- enemy ofSalranaformer childhood friend and lover
- family ofKristabelwife
- related toLiving Dreamrevered by Living Dream as the Waterwalker
- ally ofCaptain Larose
- ally ofMarcol
- related toSalranarode away together from Ashwell holding hands
- related toMayor Trahavalargues with
- leadsFelax
- family ofJiskadaughter
- friend ofGrand Master Finitan
- enemy ofYranceelection rivals for Chief Constable
- family ofMarileefather and daughter
- has memberMarcolSergeant serving under Chief Constable Edeard
- ally ofJaralee
- ally ofGolbon
- enemy ofApricot Cottage Fellowship
- family ofAnaleedaughter
- family ofKiranangrandson
- partner ofHilitte
- enemy ofKristabelleads resistance against his rule in the future timeline
- family ofMattuelson
- family ofTaraleedaughter
- family ofMarvaneson-in-law
- family ofGrolralfifth-generation descendant
- friend ofInigomind-brother and soul brother
- family ofInigoInigo calls him brother
- family ofBurlalgrandson
Key moments
- Book 1 · Ch 3Morning before the assessment
Edeard wakes, eats with Akeem, who explains his senior apprentice assessment and Guild ethics, then tours the Guild compound checking the genistars before the well project is completed.
- Book 1 · Ch 5Trading in Witham
The Ashwell caravan spends two days trading in Witham; Edeard sells ge-spiders and buys practical clothing, and the apprentices get drunk and badly hungover.
- Book 1 · Ch 5Fahin's hangover cure
Fahin brews a foul herbal tea; Edeard drinks first, it works, and the apprentices bond more easily afterwards.
- Book 1 · Ch 5Galby hunt begins
On the return through the Sardok foothills forest, Melzar camps by a river, hands out guns, and organises a galby hunt with shooters on a ridge and flushers in a line.
- Book 1 · Ch 5Bandit ambush in the forest
Edeard senses dread, then poison arrows and bandits attack the flusher line with fastfoxes. Edeard kills several bandits and a fastfox and tames another. Nine of twelve apprentices survive; Janene is lost and Alcie wounded.
- Book 1 · Ch 5Aftermath and regrouping
Fahin is encouraged to treat the wounded. Melzar thanks Edeard, who bitterly expresses hatred of bandits. Melzar orders him to call back the ge-wolves and the tamed fastfox.
- Book 1 · Ch 7Akeem sends Edeard to Makkathran
Akeem tells Edeard he has outgrown him and should study at the Blue Tower in Makkathran, promising a sponsorship letter and passage with the Barkus caravan this month. Edeard accepts and is told to keep it secret.
- Book 1 · Ch 7Edeard meets Salrana and joins the cave gathering
Edeard meets Salrana, who teases him about Zehar, then joins the apprentices in a cave, bringing wine, and learns Zehar's plan from Fahin.
- Book 1 · Ch 7Bandit attack on Ashwell
Waking in terror, Edeard senses the bandits; a large force with guns and fastfoxes burns Ashwell and slaughters villagers and guards. Edeard kills several bandits, and Akeem urges him to flee.
- Book 1 · Ch 7Edeard rescues Salrana
Edeard tells Salrana to flee to the market corn measure station, meets her there, and hides her with concealment while the watchtower bandit tracks them and bandits close in.
- Book 1 · Ch 7Hiding in the well
Edeard distracts bandits with beer and genistars, leads Salrana to the unfinished well, and seals it with a stone slab, hiding for hours while Ashwell burns.
- Book 1 · Ch 7Aftermath of Ashwell
Emerging, Edeard and Salrana find the village destroyed and gather seven survivors. A Thorpe-By-Water posse arrives and takes them away without pursuing the bandits.
- Book 1 · Ch 7Life at Thorpe-By-Water
Weeks later, Edeard and Salrana struggle as unwelcome refugees whose warnings about the bandits are disbelieved, while a caravan approaches.
- Book 1 · Ch 7Edeard and Salrana secure passage with the caravan
Edeard and Salrana ask Barkus for passage to Makkathran. Edeard demonstrates concealment and offers sculpted guards; Barkus agrees to take them as family tyros, if Edeard keeps the trick secret. They leave in three days.
- Book 1 · Ch 9First sight of Makkathran
The caravan crests the last ridge and Edeard and Salrana see the Iguru Plain and Makkathran in the distance, feeling they chose rightly.
- Book 1 · Ch 9Militia patrol stops the caravan
A militia captain halts the caravan, insults Rulan people, and demands ge-wolves be leashed; Edeard seethes but Barkus keeps the peace.
- Book 1 · Ch 9Entering Makkathran and parting
The caravan enters the north gate. Edeard and Salrana say a tearful goodbye to Barkus and cross into the Ilongo district to start new lives.
- Book 1 · Ch 9Confrontation with the Blue Tower guards
Challenged by a sergeant for lacking a badge or letter, Edeard lifts him with telekinesis and halts his men until Topar intervenes and reprimands the sergeant.
- Book 1 · Ch 9Edeard meets Grand Master Finitan
Edeard tells Finitan of Akeem's death and the village's slaughter. Finitan, once Akeem's apprentice, offers only junior apprentice status, requiring seven years.
- Book 1 · Ch 9Finitan steers Edeard toward the constables
Finitan explains the Guild's political stagnation and offers Edeard either a Guild place or sponsorship into the constables, advising him to explore the city first.
- Book 1 · Ch 9Salrana taken in by the Mothers
Edeard escorts Salrana to the Lady's central church in Eyrie, where the Mothers accept her. He then longtalks Topar and chooses to join the constables.
- Book 1 · Ch 9Constable recruit psychic tests
Woken before dawn by Chae, Edeard and fellow recruits are tested on psychic abilities. Edeard hides his strength, but Chae detects it and makes him lift the heavy ball.
- Book 1 · Ch 9Recruits talk over breakfast
At the station Edeard and fellow recruits eat breakfast, share why they became constables, and explain the Makkathran gangs and their protection rackets to the newly arrived Edeard.
- Book 1 · Ch 11Solarin's law lecture
Master Solarin lectures the probationers on residence law and assigns reading on weapons law, while Edeard is bored and Dinlay is eager.
- Book 1 · Ch 11Patrol through Silvarum
Chae leads the probationers on patrol across Arrival Canal into Silvarum and its markets; Kanseen shares gossip about Dybal and Macsen's mother, and noble girls tease Edeard.
- Book 1 · Ch 11Craft market robbery chase
Thieves wound stall holder Kavine and steal a box of gold chains. Edeard, Macsen and Kanseen defy Chae and chase them to Albaric Street, but the thieves escape by gondola.
- Book 1 · Ch 11Edeard recovers the box
Edeard uses his third hand to snatch the box from the fleeing gondola and brings it back, taunting the thieves; he also unknowingly offends Mistress Florell.
- Book 1 · Ch 11Chae's rebuke and the market's gratitude
Chae angrily reprimands Edeard for disobeying orders, but the stall holders, led by Monrol and Setersis, celebrate the returned goods and praise the constables.
- Book 1 · Ch 11Chae debriefs the squad
Chae calms his anger, admits fault with the squad's market chase, explains the risks of reprisal and escalation by gangs, forgives them, and orders strict procedure in future.
- Book 1 · Ch 11Drinking at the Olovan's Eagle
The squad drinks at the tavern; Macsen secretly spikes Dinlay's beer with vodka to ease his guilt, and the friends pledge to stand together whatever happens.
- Book 1 · Ch 11Edeard shares Ashwell with Kanseen
Walking home, Edeard shares a memory of Ashwell with Kanseen and reveals bandits destroyed it. Later, in bed, his farsight explores the fissures beneath Makkathran and senses the city's thoughts.
- Book 1 · Ch 13Constables' graduation ceremony
Nearly eighty probationers receive bronze epaulettes from Mayor Owain in the Malfit Hall; Edeard pledges not to let the city down.
- Book 1 · Ch 13Reception meetings
Edeard meets Masters Graley and Imilan, the Pythia, who finds his potential strong, and is confronted by Mistress Florell, whom the Mayor steers away.
- Book 1 · Ch 13Celebration at Rakas
Edeard, Salrana and squadmates set out by gondola to the Rakas restaurant, hosted by Macsen's mother and Dybal.
- Book 1 · Ch 13Celebration lunch at Rakas
Dybal toasts Macsen's squad and Edeard's promotion to squad leader, and announces his engagement to Bijulee. He discusses orphanages, the nobility and Mistress Florell's power.
- Book 1 · Ch 13Kanseen rejects Edeard
After walking Salrana home, Edeard and Kanseen kiss at the tenement. Kanseen declines to go to bed with him and urges him to resolve his feelings for Salrana. Edeard goes to bed angry.
- Book 1 · Ch 13Squad catches the Silvarum thief
Edeard spots the market thief with two accomplices through his ge-eagle. The squad surrounds them; Edeard enters the underground storerooms through a hidden fissure, confronts the thieves, and the squad arrests them.
- Book 1 · Ch 13Edeard walks through the city wall
Edeard asks the city to let him in, and equations appear in his mind. He passes through a solid wall, descends a fissure and later rises through the floor.
- Book 1 · Ch 13Thieves' trial
Arminel, Omasis and Harri plead not guilty; Cherix argues they entered the storeroom to help, and discredits Edeard and Kanseen's testimony as unprovable.
- Book 1 · Ch 13Case dismissed
The judges rule insufficient evidence and dismiss the case; the thieves celebrate and Edeard is devastated, vowing silently to meet Arminel again.
- Book 1 · Ch 15The bakery extortion trap
The squad stakes out Isoix's bakery for gang extortion. Edeard senses danger; Boyd announces arrest, but the gang members flee, having known they were being watched.
- Book 1 · Ch 15Dinlay's chase and the ambush
Dinlay disobeys Edeard and chases the gang to Birmingham Pool. Edeard's ge-eagle is killed by gang ge-eagles. Arminel steps out and shoots at Dinlay.
- Book 1 · Ch 15Ambush at Birmingham Pool
Arminel's gang shoots Dinlay and pushes Edeard and Dinlay into the pool. Edeard nearly drowns saving Dinlay and is pulled out by his friends with a punt pole.
- Book 1 · Ch 15Edeard walks on water and arrests Arminel
Edeard walks across the pool on telekinetically stabilized water, shares his sight with all Makkathran, stops Arminel's bullet, breaks his nose and arrests the gang. The crowd hails him Waterwalker.
- Book 2 · Ch 2Arminel sentenced
After closing statements, judges led by Mayor Owain found Arminel and his four cohorts guilty; the others got twenty years, Arminel life in the Trampello mines.
- Book 2 · Ch 2Edeard meets Ivarl
Ivarl approached Edeard and invited him to his house; Edeard replied with a veiled threat by showing the ruins of Ashwell, declining while promising a visit.
- Book 2 · Ch 2Morning with Jessile and Kristiana
Edeard wakes with two noblewomen, bathes with them, and agrees to meet Kristiana and her friend Ranalee that night.
- Book 2 · Ch 2Edeard promoted to corporal
Chief Constable Walsfol visits the station and offers Edeard promotion to corporal for his bravery at Birmingham Pool; Edeard accepts and the constables applaud.
- Book 2 · Ch 2Edeard and Salrana's promise
Salrana meets Edeard on a bridge, they kiss, and she reveals she is being sent to Ufford for winter. Edeard promises they will be lovers when she returns.
- Book 2 · Ch 2Edeard infiltrates the House of Blue Petals
Edeard travels through the city's hidden drains and, concealed, slips into Ivarl's brothel and climbs toward the third floor to begin acting against Ivarl.
- Book 2 · Ch 2Edeard spies on Ivarl
Edeard ghosts into the House of Blue Petals and sees Ivarl's opulent court, concluding Ivarl's reach is far greater than expected.
- Book 2 · Ch 2The New Year raid
Edeard leads combined squads, deceives the Bellis and Neph squads, seizes the real ingots and Ivarl's cellar hoard in a Myco warehouse, and arrests Lian as Ivarl arrives furious.
- Book 2 · Ch 2Edeard confronts Ivarl
Edeard tells Ivarl his hidden stock has been found and will be seized, reveals he knows of the Tanamin punishment order, and rejects Ivarl's offer to work together.
- Book 2 · Ch 4Ambush at the House of Blue Petals
Edeard enters under concealment; Ivarl and Tannarl trap him, shoot up the bar and ignite spilled oil. Edeard escapes by making the floor give way.
- Book 2 · Ch 4Edeard wakes in the deep tunnel
Injured, Edeard wakes in a bright glowing tunnel deep beneath Makkathran and reflects on what happened and on Ranalee.
- Book 2 · Ch 4Ranalee's proposition
At the Iguru lodge, Ranalee proposes marriage and breeding scheme; Edeard, under her sway, agrees until she reveals aborting male embryos and he throws her off.
- Book 2 · Ch 4Edeard breaks Ranalee's control
Ranalee's longtalk dominance is broken when Edeard shields his mind. She taunts him about power and possible pregnancy; he chokes her briefly, warns her, and leaves.
- Book 2 · Ch 4Edeard returns through the tunnels
Edeard sees the city's memory of his fall, asks it to guide him, and plunges down a tilting tunnel to the Marble Canal Tunnel, then trudges home disheartened.
- Book 2 · Ch 4Bijulee beaten by thugs
Edeard's squad gathers at Dybal's home in Cobara after four thugs assaulted Bijulee as a warning to Macsen, apparently linked to Ivarl. Edeard promises to prevent a repeat.
- Book 2 · Ch 4Squad quarrel at Jeavons station
Macsen angrily accuses Edeard of not trusting the squad; Edeard admits he hid things out of fear and promises to reveal the gangs' scale soon.
- Book 2 · Ch 4Lian sentenced
Lian is sentenced to twenty-five years. Sparbil thanks Edeard and warns of Council politics, with Bise opposing him.
- Book 2 · Ch 4Edeard summoned to the squad
During an evening with Jessile, Edeard notices Vilby crossing into Silvarum and leaves, then reveals himself to the waiting squad on Golard Street.
- Book 2 · Ch 4Vilby exposed
Using concealment, Edeard's squad bursts into a private room at the Black Horse, catching Vilby and Ivarl's spy Nanitte; Edeard banishes Vilby from the station and tenement.
- Book 2 · Ch 4Squad confronts Ivarl's infiltration
At Olovan's Eagle Edeard reveals that Nanitte, Chiaran and Ranalee were Ivarl's agents; the squad recommits and Edeard lays out his plan to drive gangs from the districts.
- Book 2 · Ch 4Legal route found
After Finitan advises building street-level support, Master Solarin finds the district exclusion bylaw and the petition right; Edeard organizes chambers of trade to petition District Masters.
- Book 2 · Ch 4Warrants granted
Edeard and the trade chambers petition Vologral, who provisionally signs the exclusion warrants for seventy-three racketeers, subject to review in three weeks.
- Book 2 · Ch 4Showdown on the bridge
Pocklan and seven gang men try to cross into Jeavons; Cherix argues legally for them. Edeard produces a warrant naming Cherix and flings him into Birmingham Pool, and the gang retreats.
- Book 2 · Ch 4Confrontation with a racketeer's wife
On festival morning, Eddis's wife confronts Edeard over her husband's exile. Kanseen rebukes her; Edeard offers to cancel the warrant if he quits the gang.
- Book 2 · Ch 4Mirnatha abducted and ransom demanded
Mirnatha is kidnapped from her nursery at the Culverit mansion; a note demands eight thousand guineas delivered by Edeard alone to Owestorn at midnight. Florrel blames Edeard.
- Book 2 · Ch 4Edeard confronts Ivarl by longtalk
Edeard accuses Ivarl, who denies involvement but warns the plot is meant to destroy Edeard as a martyr.
- Book 2 · Ch 4Kristabel pleads with Edeard
Kristabel asks Edeard to offer herself in exchange; he promises to bring Mirnatha back and she kisses his cheek.
- Book 2 · Ch 4Edeard finds Mirnatha through the mansion's memory
Edeard reads the mansion's memory, sees the kidnapper, and tracks his weight imprints, then identifies where Mirnatha is held under a Fiacre fish-smoking business.
- Book 2 · Ch 4Escape from the mansion
Edeard evades Florrel, Julan, and Finitan's political pressure, persuades Homelt to lock the squad in a cellar, then takes them through the floor to the canal tunnels.
- Book 2 · Ch 4Rescue attempt begins
The squad rises concealed into the cellars; Edeard smashes through Mirnatha's door and shields her as shots ring out.
- Book 2 · Ch 4Rescue of Mirnatha
In a gunfight in the cellar, Edeard and his squad kill the kidnappers and free Mirnatha. Edeard uncovers and kills the last concealed kidnapper, who dies and Edeard sees his soul leave.
- Book 2 · Ch 4Triumphant return home
Edeard carries Mirnatha by gondola along the canals past cheering crowds to the Culverit mansion, where Julan and Kristabel are reunited with her and invite the squad to a feast.
- Book 2 · Ch 7Night at the Poilus Theater
After a Culverit party, Edeard and Kristabel join his squad at the Poilus to hear Dybal's band, dancing, drinking and smoking kestric.
- Book 2 · Ch 7Kristabel proposes the beach lodge week
In the gondola home, Kristabel suggests they become lovers during a week at her family's beach lodge, and Edeard eagerly agrees.
- Book 2 · Ch 7Trip to the beach lodge
Edeard and Kristabel travel south with a large retinue to the Culverit beach lodge, where they spend their first night as lovers and discuss exploring the world by sea.
- Book 2 · Ch 7Week at the beach lodge
Edeard and Kristabel spend a week at a coastal lodge, swimming, making love, and teaching each other fire techniques while discussing politics and Edeard's curiosity about the world.
- Book 2 · Ch 7Kristabel urges banishment
Kristabel argues that Edeard must carry exclusion forward into permanent banishment of gang masters, offering ships or wagons to send them away. Edeard is troubled but moved.
- Book 2 · Ch 7Uniform gift
On their last day, Kristabel gives Edeard a black constable's dress uniform for the ceremony in the city, and he dresses in it.
- Book 2 · Ch 7Constable graduation ceremony
Mayor Owain awards epaulets to new constables, including Felax of Jeavons. Afterwards Masters divide into political groups at the reception.
- Book 2 · Ch 7Finitan's Mayoral plan
Edeard tells Finitan and Julan he favors banishment of gang members; Finitan decides to run for Mayor on that pledge and plans a public announcement.
- Book 2 · Ch 7Ambush on Riorn Street
Edeard's squad intercepts Medath's enforcers about to cripple Rapsail, and arrests several. Medath escapes. Edeard releases the captured men and orders them to leave Makkathran.
- Book 2 · Ch 7Edeard confronts Buate
Edeard visits Buate at the House of Blue Petals, demands he leave the city, and, after Buate threatens Mirnatha, lifts him against the wall with static as a warning.
- Book 2 · Ch 7Edeard learns of the marriage custom
Kanseen reveals that a week away together means Edeard was expected to ask Kristabel's father for her hand; the whole city expects it and Kristabel is miserable.
- Book 2 · Ch 7Rapsail rescued and Charyau converted
Edeard's squad drives off Sentan's enforcers and saves Rapsail; next day Charyau commits to organizing Neph's merchants against the gangs.
- Book 2 · Ch 7Edeard proposes to Kristabel
Learning the meaning of 'a week and the day', Edeard sneaks past Lorin's guards and proposes. Kristabel accepts in principle but insists he think it through before approaching her father.
- Book 2 · Ch 7Regiment departs for Talence
Mayor Owain sees off the Pholas and Zelda regiment at the militia stables as it leaves to fight bandits in Talence province.
- Book 2 · Ch 7Owain explains his policy to Edeard
Owain tells Edeard he supports banishment but wants a nationwide approach, promises to bring Bise round on Sampalok warrants, and argues for provincial taxes funding militias.
- Book 2 · Ch 7Mayor Owain speaks with Edeard
Owain outlines his vision of a unified nation to face a new threat and parts with Edeard on cordial terms.
- Book 2 · Ch 7Nanitte sells information on the guns
Nanitte comes to Edeard's home, bargains, and exchanges information about Buate's imminent gun purchase for money from Kristabel.
- Book 2 · Ch 7Raid on the Eyrie gun exchange
Edeard's squad and constables ambush the handover in the tower, capturing most gang members; Edeard chases Medath up the stairs and finds hidden foes on the platform, one striking him.
- Book 2 · Ch 7Ambush on the tower
Medath and accomplices shoot Edeard and knock him off the tower platform. He falls, but the city lowers him safely to the ground.
- Book 2 · Ch 7Death of Sergeant Chae
Medath's body falls and crushes Chae. Edeard gifts his perception so everyone, including the Pythia, sees Chae's spirit, which departs toward the nebulae.
- Book 2 · Ch 7Edeard wakes
Edeard wakes two days later, learns the guns came from the Weapons Guild, and is reunited with his friends.
- Book 2 · Ch 9Edeard's soul dream
Edeard wakes from another dream of souls rising from Makkathran; Kristabel comforts him and he reflects on the Lady's scriptures and his unease about the Pythia.
- Book 2 · Ch 9Reunion with the caravan families
Edeard takes Kristabel to meet Barkus's caravan, where Salrana greets him with a passionate kiss, exposing his hidden past. Kristabel is cold, Edeard apologizes, and she asks to go home.
- Book 2 · Ch 9Edeard proposes to Kristabel
Edeard kneels in the mud by a stable and proposes; Kristabel accepts, and stable hands spread the news. She explains the council-approval custom and the elaborate formalities ahead.
- Book 2 · Ch 9Engagement preparations
Julan approves and his household starts arranging the consent bill, the Pythia's blessing, and the engagement party, while Edeard endures two days of planning.
- Book 2 · Ch 9Finitan and Topar reveal the Ashwell findings
At the Blue Tower, Topar returns the recovered gun and confirms Ashwell's ruin and the spreading invasion in Rulan. Finitan rejects an immediate military campaign.
- Book 2 · Ch 9Meeting with Finitan and Topar
Edeard, Finitan and Topar discuss the invaders' gun, its origin, and strategy. Finitan keeps Edeard in the city to defeat the gangs and gifts him a technique to see through concealment.
- Book 2 · Ch 9Planning mass arrests
At Jeavons station, Edeard's team reviews files on seventy-two identified gang leaders. He aims for a hundred and plans to detain them twenty-two days without charge to break the gangs before the election.
- Book 2 · Ch 9Spy captured in Moslet Avenue
Edeard leads his squad into Moslet Avenue, spots a concealed follower with Finitan's technique, stuns him with a thunderbolt and drags him into the tunnels. Friends then voice concern that Edeard's power frightens people.
- Book 2 · Ch 9Capture and imprisonment of the family agent
Edeard disabled a concealed man following him and holds him in a door-less, soundproof cell built by the city. The squad debates what to do with him.
- Book 2 · Ch 9Spying on Buate's gang lords' meeting
Using Finitan's ge-mouse, Edeard and the squad watch Buate and other gang lords. Buate announces a plan to resist arrest with citywide riots before the election.
- Book 2 · Ch 9Edeard interrogates the captive
After two days of isolation, Edeard questions the prisoner. The man deflects, hints at family fears of upheaval, and refuses to answer without an answer about Edeard's helpers. Edeard leaves him there.
- Book 2 · Ch 9Buate's tax hearing
Edeard watches Buate endure a tedious tax inquiry into three years of House of Blue Petals accounts, and laughs afterward.
- Book 2 · Ch 9Owain names Argian
Owain apologizes for the stolen pistols, names Argian as thief, and says the consent act is a formality; Edeard conceals that he holds Argian.
- Book 2 · Ch 9Edeard pressures Argian
Edeard tells Argian his allies have betrayed him, then leaves as the cell walls and ceiling close in on him.
- Book 2 · Ch 9Opera with Kristabel
At the opera, Edeard and Kristabel discuss Bise's refusal to sign, his legal immunity, and Buate's counterattack ahead of the election.
- Book 2 · Ch 9Edeard burns the House of Blue Petals
Edeard soaks Buate's establishment in jamolar oil, ignites it, frees the ge-chimps, floats Buate's girls to safety and warns Buate to leave the city.
- Book 2 · Ch 9Decoy arrest and wave of arsons
While Macsen, disguised as Edeard, is taken to court on Buate's warrant, the real Edeard torches homes of gang leaders, discrediting the case's identification evidence.
- Book 2 · Ch 9Edeard meets Argian
In Golden Park Edeard frees Argian and asks him to stay in the city, watch his people and moderate Edeard.
- Book 2 · Ch 9Arrest of Buate
Edeard and his squad arrest Buate in Sampalok, scaring off a gathering mob with a burning oil fireball and neutralizing a fire trap via the city.
- Book 2 · Ch 9Sampalok riots
Buate's call triggers mass rioting and looting across Sampalok; arrest teams struggle and only eight of the hundred are caught, and Kanseen is shot but saved by her waistcoat.
- Book 2 · Ch 9Warrant dismissed
The court dismisses the warrant against Edeard and frees him.
- Book 2 · Ch 9Edeard floods Zulmal Street
Edeard hurls water from Mid Pool at the rioters, knocking them down and ending the riot on Zulmal Street, though violence spreads elsewhere in Sampalok.
- Book 2 · Ch 9Boyd killed by Mirayse
While helping an injured lad in a baker's shop, Boyd is shot dead by Mirayse. Edeard sees his soul, which bids farewell and urges Edeard to be bold.
- Book 2 · Ch 9Militia sent into Sampalok
The Mayor orders armed militia against the rioters. Edeard, defying orders, travels underground with his squad to stop them, while Finitan explains Owain's political maneuvering.
- Book 2 · Ch 9Clash at Cloud Canal
Lieutenant Eustace's platoon blocks Edeard; Edeard drops water on them, summons a twister to scatter burning barricades, while his squad fights the soldiers, then he proceeds to the plaza.
- Book 2 · Ch 9Militia floated in the air
At the square before Bise's mansion, Edeard asks the city's help and the whole militia regiment drifts weightlessly into the air, disabling it, and Captain Larose's shot sends him cartwheeling away.
- Book 2 · Ch 9Banishment of the Diroal family
Edeard declares the Diroal family stripped and banished; the city dissolves Bise's mansion into liquid dust, and Bise and his household flee down the stairs.
- Book 2 · Ch 9The banishment of the Diroal and their allies
After the mansion melts away, Edeard orders the Diroal and named men escorted by constables to North Gate; Bise and Buate leave defiantly and Edeard re-seals the gate.
- Book 2 · Ch 9Marcol recruited
Edeard spots Marcol among the exiles, offers to cancel his father's banishment if Marcol becomes a probationary constable at Jeavons, and the family accepts.
- Book 2 · Ch 9Wedding of Macsen and Kanseen
Edeard prompts Macsen to propose with a ring from the wreckage, and a Mother marries the couple in Sampalok square before the crowd.
- Book 2 · Ch 9New mansion for Sampalok's Master and Mistress
Edeard clears away the debris of Bise's mansion, presents Macsen and Kanseen as the new Master and Mistress of Sampalok, and begins reshaping the city to grow their new hexagonal mansion.
- Book 2 · Ch 12Election day in Makkathran
Voting opens across the city's districts. Edeard inspects the ballot boxes in Jeavons, votes, and monitors other districts by farsight, finding trouble only in Sampalok. Finitan is leading in early indications.
- Book 2 · Ch 12Edeard and Kristabel discuss family relocation
At the Culverit mansion, Kristabel explains how the family must be rearranged and cousins moved out ahead of her marriage to Edeard. They lunch with Julan and Mirnatha.
- Book 2 · Ch 12Cherix appears to vote
Ronark tells Edeard that the missing lawyer Cherix has shown up to vote in Lillylight. Edeard sees him by farsight and advises letting him vote.
- Book 2 · Ch 12Election results
After voting ends with 80% turnout, Malfit Hall counts the ballots; Finitan wins every major tally, reaching about seventy-two percent, and Sampalok elects Gregorie. Crowds celebrate in Golden Park.
- Book 2 · Ch 12Edeard explains his plan for Marcol
Edeard tells Macsen and Kanseen that Marcol's psychic gift may signal the Lady's teachings taking hold and Querencia nearing readiness to summon the Skylords.
- Book 2 · Ch 12Edeard's wedding wait
At his wedding in the Lady's church, Edeard waits anxiously for the late Kristabel, noting absent Grand Families.
- Book 2 · Ch 12Edeard and Kristabel's wedding
Edeard marries Kristabel in a church ceremony led by the Pythia, attended by guild masters, constables and Mayor Finitan; Salrana sends regrets.
- Book 2 · Ch 12Honeymoon and return
The couple honeymoon twenty days at the Culverit coastal lodge, then return home to the mansion's tenth floor, where Edeard begins reshaping rooms.
- Book 2 · Ch 12Finitan and Topar reveal the pattern of raids
Finitan and Topar tell Edeard that bandit raids target Finitan's allies' estates, suggesting collaborators in the city who accessed the treasury registry and a source of advanced guns.
- Book 2 · Ch 12Expedition into the Donsori Mountains
Topar, Edeard and a small trusted group ride out disguised as guildsmen to hunt the bandit crew behind raids on Northford and Regentfleet, hoping to capture one alive.
- Book 2 · Ch 12Bandit spotted on the plateau
Using ge-eagles at night, the party spots a bandit with a collared fastfox dressed like the Ashwell attackers and follows him to a concealed hollow.
- Book 2 · Ch 12Edeard scouts the camp
Edeard goes alone under concealment toward the cliff top above the suspected camp and finds fastfox sentinels.
- Book 2 · Ch 12The gully ambush
Edeard's party enters the bandits' gully, but the bandits knew they were coming and triggered an avalanche and gunfire. Most of Edeard's companions die.
- Book 2 · Ch 12Edeard's slaughter of the bandits
Edeard catches a giant boulder, hurls it onto the bandits on the ledge, then kills the fastfoxes and the remaining bandits.
- Book 2 · Ch 12Reunion with parents' souls
Grieving, Edeard sees the souls of Macsen and Dinlay, and with their help sees his parents' faint souls, who stayed to protect him.
- Book 2 · Ch 12Interrogation of the Gilmorn
Edeard crushes the trapped bandit leader with the boulder; he reveals the Owain 'one nation' plot and taunts about Makkathran before dying.
- Book 2 · Ch 12Edeard returns to a fallen Makkathran
Edeard races back, learns of Owain's coup and Finitan's death, bypasses the militia by jumping through the crystal wall, and finds Kristabel dead.
- Book 2 · Ch 12Death of Buate
Edeard tortures Buate to death with his mind in the Culverit courtyard; Macsen and Kanseen then depart as souls.
- Book 2 · Ch 12Edeard and Salrana flee the city
Edeard retrieves Salrana from Ysidro's church and takes her through the hidden tunnels to a cave in a small volcano outside Makkathran.
- Book 2 · Ch 12Salrana's betrayal
Warned by the souls, Edeard confronts Salrana, who admits she called Owain, scorns him and declares her ambitions. Owain's men and militia surround the mountain.
- Book 2 · Ch 12Pavilion massacre
Arminel's squad fires on the pavilion, killing Salrana. Edeard crushes their guns and sets the pavilion ablaze with lightning, killing the squad, then escapes up the mountain.
- Book 2 · Ch 12Makkathran wakes
On the summit, Edeard resigns himself to defeat and thanks the city; Makkathran awakens and answers him, speaking of sorrow and loneliness.
- Book 2 · Ch 12Makkathran reveals the Void's purpose
The city explains the Void grants a perfect life and tells Edeard to reach into it to begin again. Kristabel shows him the Void's record of his past.
- Book 2 · Ch 12Edeard travels back in time
Edeard throws the squad off the slope, then forces the universe to link his memory with the Void's record, and wakes in the woodland camp days earlier, with his dead friends alive.
- Book 2 · Ch 12Edeard aims for an earlier moment
Realising he may not make it back in time before the ambush, Edeard decides to jump further back to the camp near Stibbington on the first day of the road.
- Book 2 · Ch 14The conspirators are killed and the guns destroyed
Edeard rises through the floor of the sealed records chamber, kills Owain and the other conspirators with a rapid-fire gun, then has the city dispose of all the guild's weapons and designs.
- Book 2 · Ch 14Edeard releases his parents
Edeard sees his parents' ghosts in Golden Park, thanks them, and sends them on to the Heart.
- Book 2 · Ch 14Confrontation at the Blue Fox
Edeard exposes Ranalee and Salrana as lovers, tells Ranalee her family is dead, and fails to persuade Salrana, who chooses Ranalee.
- Book 3 · Ch 3Araminta contacts the Skylord
After sensing Living Dream followers celebrating Justine's journey to Makkathran, Araminta speaks to the Skylord, then shares Edeard's dream with Jessile.
- Book 3 · Ch 4Final assault on the bandits' valley
On his fifth reset, Edeard prepares by removing the hidden guns and subverting ge-eagles; the militias surround the Gilmorn's fortress outcrop and capture him with few losses.
- Book 3 · Ch 4Sentencing of the Gilmorn
Edeard reads the warrant condemning the Gilmorn to be abandoned on a remote island; the Gilmorn taunts him as Owain's puppet, and Edeard walks out.
- Book 3 · Ch 4Return toward Ashwell
Edeard and Dinlay ride to Ashwell and find the old village lands overgrown.
- Book 3 · Ch 4Edeard revisits Ashwell
Edeard and Dinlay enter the ruined village, find unburied bones, and Edeard confronts memories of the attack.
- Book 3 · Ch 4Edeard refuses to relive the past
Tempted to go back and save the village, Edeard refuses, accepts the past, and leaves for Makkathran.
- Book 3 · Ch 5Ranalee taunts Edeard about Vintico
Ranalee longtalks Edeard, mocks his telescope, and reveals that Salrana's son Vintico is detained at Bellis over debts. Edeard refuses to go back in time and instead sends Felax to resolve it.
- Book 3 · Ch 5Strange light seen near Alakkad
The Liliala Hall ceiling reveals Gicon's Bracelet with a new moving patch of light near Alakkad. Edeard recognises it with awe and later shows Kristabel through his telescope; she wonders if it is a ship from outside the Void.
- Book 3 · Ch 5Trahaval's party at the Seahall
Edeard and Kristabel work the crowd at Mayor Trahaval's election party, meeting voters, the Apricot Cottage Fellowship's Zanlan, and their daughters.
- Book 3 · Ch 5Edeard and Macsen argue about purpose
Edeard admits the livestock certificate plan was wrong and says he wants to renew policing methods; Macsen teases him as a glory glutton.
- Book 3 · Ch 5Edeard's sleepless night
Awake in the tenth-floor bedroom, Edeard reflects on the fading passion in his marriage to Kristabel.
- Book 3 · Ch 5Edeard calls the Skylord
Unable to sleep, Edeard goes to an Eyrie tower top at night and calls to the Skylord with a thought of welcome; it answers.
- Book 3 · Ch 5Finitan agrees to be guided
Edeard tells the dying Finitan a Skylord is coming and begs him to ascend a tower to be guided to the Heart. Finitan agrees.
- Book 3 · Ch 5Edeard announces the Skylord
Edeard publicly announces the Skylord's arrival, causing uproar; Yrance's team mocks it while Dinlay's counterclaims spread. Five days later Finitan is carried to the tower.
- Book 3 · Ch 5Procession to the tower
Edeard lifts Finitan, and with Dinlay and the doctor they go by gondola to the Lady's church, where the Pythia, Kanseen, Kristabel and Macsen join them heading to a tower.
- Book 3 · Ch 5Finitan's ascent of the tower
Edeard carries the dying Finitan up the tower, they discuss what the Heart might be, and Edeard leaves him on the platform before leaping off and being caught by the city.
- Book 3 · Ch 5The Skylord claims Finitan
A vast Skylord flies over Makkathran. The tower flares with light, Finitan's body turns to ash and his spectral soul is taken up by the Skylord to the Heart. The Skylord promises its kindred will return, and Edeard feels he has won.
- Book 3 · Ch 7Tunnel encounter
Riding a deep tunnel to Bellis, Edeard passes two naked teenagers and finds the city holds no memory of them.
- Book 3 · Ch 7Tathal and Colfal dispute
Edeard arrives to find Colfal and Tathal feuding, then Colfal withdraws his complaint. Edeard recognizes domination and remembers Tathal.
- Book 3 · Ch 7Investigation ordered
Edeard orders Golbon and Jaralee to investigate the Apricot Cottage Fellowship, Colfal's finances and any link to Ranalee.
- Book 3 · Ch 7Meeting in Sampalok
Edeard and Kristabel visit Macsen and Kanseen to discuss the housing crisis caused by the pilgrims awaiting the Skylords.
- Book 3 · Ch 7Edeard agrees to run for Mayor
Pressed by Macsen, Kristabel, Kanseen and Dinlay, Edeard accepts that he will stand for Mayor; Dinlay will organise the campaign.
- Book 3 · Ch 7Salrana asks for help
Salrana visits Edeard's office, asking him to intercede in her dispute with Timath over Garnfal's will; he agrees to ask the Lawyers Guild's Grand Master to arbitrate.
- Book 3 · Ch 7Edeard confronts the nest
Edeard visits Apricot Cottage, meets the nest's powerful young psychics, and hears Tathal declare they will inherit and replace the current order, leaving Edeard frightened.
- Book 3 · Ch 7Olbal reports Constatin missing
Olbal asks Edeard to find his missing nephew, and reveals the new merchants who recruited him work for Uphal, convincing Edeard the nest is involved.
- Book 3 · Ch 7Edeard confronts Gealee
Edeard investigates the nest's weaknesses, tracks Gealee to her lover and confronts her, deducing she was placed by the nest to reach Dinlay.
- Book 3 · Ch 7Gealee unmasked
Edeard confronts Gealee, who reveals herself as a nest member, forces a painful command on him to join, and leaves, telling him to explain Dinlay's lost marriage.
- Book 3 · Ch 7Confrontation with Ranalee and Tathal
Edeard learns Ranalee carries Tathal's child, then finds Marilee and Analee absorbed into the nest. Tathal and the nest try to compel Edeard to reveal his secret.
- Book 3 · Ch 7Erasing Tathal
Edeard escapes into the past and works backward through Tathal's life, finally poisoning his father Matrar before Tathal's conception, so Tathal never exists.
- Book 3 · Ch 9Eastern isles sighted
After four years at sea, Manel sights the first eastern isle, meaning Makkathran is about a month away.
- Book 3 · Ch 9Flotilla returns to Makkathran
After 38 more days the flotilla reaches Makkathran; Edeard senses thousands of angry people camped outside the north gate, and quarrels with Kristabel over his burden complex.
- Book 3 · Ch 9Welcome on Wharf One
Edeard lands in the Port district to cheering crowds and is greeted by Macsen, Dinlay and Mayor Doblek, who asks if he sailed around the world.
- Book 3 · Ch 9Edeard's family reunion and births
Edeard greets his family; the twins Marilee and Analee give birth to two daughters and a son and daughter.
- Book 3 · Ch 9Meeting with Macsen and Dinlay in Sampalok
Edeard learns of Macsen's breakup and decline, Dinlay's marriage to Hilitte, and the history of Our City, Doblek's election and the militia blockade.
- Book 3 · Ch 9Edeard confronts Our City
Edeard meets Our City's leaders in Rainbow Square and urges openness. Vintico refuses compromise and reveals three provincial militias are marching on Makkathran.
- Book 3 · Ch 9Edeard's outburst and return in time
Enraged, Edeard shouts that he must unmake Our City's formation and the voyage, then jumps back to a memory at the foot of the Eyrie tower as a Skylord arrives.
- Book 3 · Ch 11Skylord approach troubles Edeard
Edeard watches two Skylords approach Querencia instead of the usual four and worries about the cause, planning to question them when in range.
- Book 3 · Ch 11News of Fandine march on Licshills
Dinlay tells Edeard the Fandine militia marches on Licshills. Edeard decides the city militia will oppose both sides and that he will ride with them.
- Book 3 · Ch 11Jiska dies in the shipyard raid
Argian tells Edeard that Jiska was burned in the raid; Edeard rushes to the Neph hospital where his family reveals they are the resistance, and Jiska declares defiance before dying.
- Book 3 · Ch 11Edeard jumps back through the Void's memory
Repenting his tyranny, Edeard reaches back to a much earlier moment and lands at the foot of the Eyrie tower just after defeating Tathal, reconciles with Kristabel and resolves to live differently.
- Book 3 · Ch 13Farewell of the Waterwalker
Edeard bids his huge family farewell in the ziggurat, then travels by gondola through cheering crowds to Eyrie, where Mattuel carries him up the tower.
- Book 3 · Ch 13Edeard takes guidance
Edeard, Kristabel, Macsen, Kanseen and Dinlay are accepted by a Skylord. As their bodies dissolve, Edeard gives the world the gift of travelling back through one's life to begin again.
- Book 3 · Ch 14Inigo's dream of perfection
Ozzie challenges Inigo on why he abandoned his gospel. Inigo says Edeard did not truly win, and answers Corrie-Lyn's plea by saying he dreamed of perfection.
- Book 3 · Ch 20Edeard appears
Inigo's summoning brings Edeard out of the Void's memory to the empty Eyrie tower; he finds the city lifeless and bellows for his family.
- Book 3 · Ch 20Edeard meets Inigo and learns the truth
Edeard is reunited with Inigo, who explains he was brought from the Void's memory, that his life is past, all humans have left, and the outside universe threatens the Void.
- Book 3 · Ch 20Plan to reach the Heart
Gore tells the group to engage the Heart and persuade it to stop; Skylord-guided Edeard is the way in, and the group will use Makkathran as their ship.
- Book 3 · Ch 20Makkathran launches
Edeard persuades Makkathran, which encases itself in a crystal dome, shatters the land and sea, and lifts into space as a warship.
- Book 3 · Ch 20Makkathran goes FTL in the Void
Edeard asks Makkathran to go faster; it applies a thought pattern and travels faster than light toward the Heart.
- Book 3 · Ch 20Arrival at the Heart and a Firstlife revived
Edeard is drawn into the Heart and starts to fade. With help he traces the memory layer to the Heart's origin and restores a Firstlife. Ilanthe's ship appears overhead.
- Book 3 · Ch 20The Firstlife rejects Ilanthe
The Firstlife chooses evolution rather than inversion; the humans decline to join the Heart, and the Void transcends, leaving a bare Gulf with one star.
- Book 3 · Ch 21Edeard reunites with Salrana
Edeard, older, meets young Salrana outside the Void with grandson Burlal, explains they will leave on a ship to live among the stars; Lionwalker Eyre blesses them.